Open megajogos opened 1 month ago
Are the banners displaying correctly or is this error causing issues?
The banners appear normally. However, these errors caught my attention. Another thing that happened was that I was unable to generate an iOS app with this new lib, this message appears when I run the command line:
0 0x103da0f7a __assert_rtn + 139
1 0x103dad0c3 ld::tool::SymbolTableAtom<arm64>::encode() (.cold.1) + 35
2 0x103c986c3 ld::tool::SymbolTableAtom<arm64>::encode() + 1475
3 0x103c8347e ___ZN2ld4tool10OutputFile20buildLINKEDITContentERNS_8InternalE_block_invoke_3 + 30
4 0x7ff80fa947fb _dispatch_call_block_and_release + 12
5 0x7ff80fa95a44 _dispatch_client_callout + 8
6 0x7ff80faa592a _dispatch_root_queue_drain + 991
7 0x7ff80faa5e4d _dispatch_worker_thread2 + 160
8 0x7ff80fc11c9d _pthread_wqthread + 256
A linker snapshot was created at:
/tmp/aot1418056061438802904.tmp-2024-10-21-144955.ld-snapshot
ld: Assertion failed: (_machoSection != 0), function machoSection, file ld.hpp, line 1311.
Compilation failed while executing : ld64
Is there any news about the error caused on iOS?
Hi, I am using Pangle lib version 6.2.0, and analyzing the logs I noticed that whenever a banner is loaded in the test environment the following errors appear: