I am in an urgent need of support with the following issue:
I have a game that integrates Milkman's GoViral ANE for Facebook.
I have just integrated your ANE for Parse in order to integrate Push Notifications from there.
On Android all works like a charm but when I build for iOS I get the following error:
I have seen that the Bolts.ane that I have included could overlap with the facebook ANE so you have separated these frameworks so they can be removed if a problem like that appears.
So I have commented the Bolts.ane hoping this would solve the issue because all needed items are already in the Milkman's GoViral one. Unfortunately that didn't work also and I get the following error:
I have searched in google and I have seen that another user in stackoverflow has solved this (in a native project) by adding only parse and facebook libs and then adding this piece of code:
NSString *const BFTaskMultipleExceptionsException = @"BFMultipleExceptionsException";
in the AppDelegate.m
I cannot do that obviously but is it possible that you can help me with this issue. I really need to release the game today and this is the last piece that doesn't work. Please advice me on how to proceed.
Hello,
I am in an urgent need of support with the following issue: I have a game that integrates Milkman's GoViral ANE for Facebook. I have just integrated your ANE for Parse in order to integrate Push Notifications from there.
On Android all works like a charm but when I build for iOS I get the following error:
I have seen that the Bolts.ane that I have included could overlap with the facebook ANE so you have separated these frameworks so they can be removed if a problem like that appears.
So I have commented the Bolts.ane hoping this would solve the issue because all needed items are already in the Milkman's GoViral one. Unfortunately that didn't work also and I get the following error:
I have searched in google and I have seen that another user in stackoverflow has solved this (in a native project) by adding only parse and facebook libs and then adding this piece of code: NSString *const BFTaskMultipleExceptionsException = @"BFMultipleExceptionsException"; in the AppDelegate.m
I cannot do that obviously but is it possible that you can help me with this issue. I really need to release the game today and this is the last piece that doesn't work. Please advice me on how to proceed.