Closed wztechno closed 10 years ago
Here is the XML we used
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<!--
Usage:
To localize the description, use the following format for the description element.
<description>
<text xml:lang="en">English App description goes here</text>
<text xml:lang="fr">French App description goes here</text>
<text xml:lang="ja">Japanese App description goes here</text>
</description>
To localize the name, use the following format for the name element.
<name>
<text xml:lang="en">English App name goes here</text>
<text xml:lang="fr">French App name goes here</text>
<text xml:lang="ja">Japanese App name goes here</text>
</name>
-->
<application xmlns="http://ns.adobe.com/air/application/14.0">
<id>com.wztechno.wztechnoapp</id>
<versionNumber>1.0.0</versionNumber>
<versionLabel/>
<filename>WzTechno</filename>
<description/>
<name>WzTechno</name>
<copyright/>
<initialWindow>
<content>WzTechno%20Android.swf</content>
<systemChrome>standard</systemChrome>
<transparent>false</transparent>
<visible>true</visible>
<fullScreen>true</fullScreen>
<aspectRatio>portrait</aspectRatio>
<renderMode>auto</renderMode>
<autoOrients>false</autoOrients></initialWindow>
<icon>
<image29x29>Graphics/icon29.png</image29x29>
<image57x57>Graphics/icon57.png</image57x57>
<image114x114>Graphics/icon114.png</image114x114>
<image512x512>Graphics/icon512.png</image512x512>
<image48x48>Graphics/icon48.png</image48x48>
<image72x72>Graphics/icon72.png</image72x72>
<image50x50>Graphics/icon50.png</image50x50>
<image58x58>Graphics/icon58.png</image58x58>
<image100x100>Graphics/icon100.png</image100x100>
<image144x144>Graphics/icon144.png</image144x144>
<image1024x1024>Graphics/icon1024.png</image1024x1024>
</icon>
<customUpdateUI>false</customUpdateUI>
<allowBrowserInvocation>false</allowBrowserInvocation>
<android>
<manifestAdditions><![CDATA[<manifest>
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>]]></manifestAdditions>
</android>
<iPhone>
<InfoAdditions><![CDATA[
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
]]></InfoAdditions>
<requestedDisplayResolution>standard</requestedDisplayResolution>
<Entitlements><![CDATA[
<key>gettaskallow</key>
<true/>
<key>apsenvironment</key>
<string>production</string>
<key>applicationidentifier</key>
<string>CEHN2XGXQN.com.wztechno.wztechnoapp</string>
<key>keychainaccessgroups</key>
<array>
<string>CEHN2XGXQN.*</string>
</array>
]]></Entitlements>
</iPhone>
<supportedLanguages>en</supportedLanguages>
<extensions>
<extensionID>com.distriqt.PushNotifications</extensionID>
</extensions>
</application>
Hi,
Your entitlements section isn't quite correct, you're missing some dashes.
<Entitlements>
<![CDATA[
<key>get-task-allow</key>
<true/>
<key>aps-environment</key>
<string>development</string>
<key>application-identifier</key>
<string>X5LW23Q6CJ.com.distriqt.test</string>
<key>keychain-access-groups</key>
<array>
<string>X5LW23Q6CJ.*</string>
</array>
]]>
</Entitlements>
Also, Please make sure you are including a recent version of the iOS SDK.
We are compiling using AIR SDK 14 on Windows Platform.. After we read your tutorials online, yes we found you mentioned something about including a recent version of the iOS SDK, but we are using Adobe Flash CC, and we liked searched all over the program and found nowhere to include the most recent version of iOS SDK. Can you kindly help ? isn't that supposed to be included in AIR SDK 14?
Hi,
Please see our tutorial on using native extensions for more information:
https://distriqt.uservoice.com/knowledgebase/articles/181029-using-native-extensions
We did not find in the tutorial a paragraph which explains what to do on a Flash CC, only Flash CS6, and options has changed, do you recommend we compile using command prompt?
and is it ok if we use iOS SDK 7.1? Or should we stick to to version 6.1?
I have the same problem, using OSX, Air 14, Flash Builder and SDK 7.1. Any help?
Worked for me using Air 4.0 and iphone SDK 7.1.
Hello guys,
We are using Adobe Flash Professional CC, AIR SDK 14 windows Based, and we used your native push notification that we bought successfully on Android. Now when we follow the same steps for iOS compiling we get the following error.
Attached is an image that shows the error. Fast Help is needed here.