Closed quick6black closed 9 years ago
Hi, Could you post the logs from the device console?
here is the crash report from the console
ov 14 13:54:39 Nash-Laptops-iPhone ReportCrash[851]
Here is the error message from the crash report
Dyld Error Message: Symbol not found: _OBJCCLASS$_UIUserNotificationSettings Referenced from: /var/mobile/Applications/963CFEB6-A9D7-4E14-B889-A410AEE8BB08/IAmAwareNow.app/IAmAwareNow Expected in: /System/Library/Frameworks/UIKit.framework/UIKit in /var/mobile/Applications/963CFEB6-A9D7-4E14-B889-A410AEE8BB08/IAmAwareNow.app/IAmAwareNow Dyld Version: 324.1
Thanks, I'll look into it.
Hi,
were you able to come up with a resolution?
thanks
Hi, What version of AIR and the iOS SDK are you using? Can you make sure you are using AIR v15+ and iOS SDK v8+? And let me know if the error is still occurring?
I am using Flash builder 4.7 on windows 7 to compile. I did download the latest version of apache flex with air beta 15.0.0.302 and I still have the same issues. I did a web search and can find no information on installing the IOS SDK on a windows computer.
Here's a link to iOS 8
http://airnativeextensions.com/resources/ios/iPhoneOS8.0.sdk.zip
thanks for the link, I did the download, and compiled with the SDK. Still having the same behavior. I did a web search on the error message from above "Dyld Error Message:" and there are other users that have experienced similar problems with linking to libraries in xcode
http://stackoverflow.com/questions/6344560/dyld-symbol-not-found-error-how-to-resolve-this-issue
The error is generally related to missing frameworks during packaging which is why the SDK option seemed most likely. How are you including the SDK when packaging?
I added it in through the flash builder GUI, and flash builder updated the compiler arguments to include the SDK path.
Do you mind trying the 8.1 sdk as well:
http://airnativeextensions.com/resources/ios/iPhoneOS8.1.sdk.zip
recompiled with the updated SDK, same error.
Right, Thanks for that, Where is the error occurring? Is it at runtime or during packaging?
the app compiles fine, installs fine, but when starting the app the error is thrown and the app will not load
Right, Can you isolate which function is being called or is it not even getting to that point?
not getting to that point, splash screen does not even load.
I was able to resolve the issue by recreating the project. Appreciate your time.
Ah okay, glad you found a solution.
App loads fine on IOS 8, won't load on IOS 7. Crashes the app, all I did was replace the old ANE with the new one and recompile. Any one else experiencing this issue or have a work around?
thanks