divideconcept / FluidLite

Very light version of FluidSynth designed to be hardware, platform and external dependency independent.
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Shared library? #8

Closed hanetzer closed 7 years ago

hanetzer commented 7 years ago

Greetings. I ran into your project when it was mentioned in the mkxp issue 150. I currently static compile mkxp for windows, and just drop a fluidsynth dll into the game dir. @Ancurio seems to be of the opinion that this project is compatible enough with fluidsynth proper to just be a drop in replacement, however, it may require a bit of retooling in order to static link in your library.

divideconcept commented 7 years ago

Hi,

Not sure what's the question here, but if you want to propose a patch to add shared library compilation flags feel free to do so (I'm not super good at messing with CMake files). I do confirm FluidLite is 100% compatible with FluidSynth (at least for all the core functionalities).

best

Robin Lobel

Le 03/03/2017 à 11:32, ntzrmtthihu777 a écrit :

Greetings. I ran into your project when it was mentioned in the mkxp https://github.com/Ancurio/mkxp issue 150. I currently static compile mkxp for windows, and just drop a fluidsynth dll into the game dir. @Ancurio https://github.com/Ancurio seems to be of the opinion that this project is compatible enough with fluidsynth proper to just be a drop in replacement, however, it may require a bit of retooling in order to static link in your library.

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hanetzer commented 7 years ago

Done. PR#9