Closed hanetzer closed 7 years ago
Hi,
Not sure what's the question here, but if you want to propose a patch to add shared library compilation flags feel free to do so (I'm not super good at messing with CMake files). I do confirm FluidLite is 100% compatible with FluidSynth (at least for all the core functionalities).
best
Robin Lobel
Le 03/03/2017 à 11:32, ntzrmtthihu777 a écrit :
Greetings. I ran into your project when it was mentioned in the mkxp https://github.com/Ancurio/mkxp issue 150. I currently static compile mkxp for windows, and just drop a fluidsynth dll into the game dir. @Ancurio https://github.com/Ancurio seems to be of the opinion that this project is compatible enough with fluidsynth proper to just be a drop in replacement, however, it may require a bit of retooling in order to static link in your library.
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/divideconcept/FluidLite/issues/8, or mute the thread https://github.com/notifications/unsubscribe-auth/ADPFhO2kCsuy1mp50qdqLB4zpbhtJf5gks5rh-wngaJpZM4MSGld.
L'absence de virus dans ce courrier électronique a été vérifiée par le logiciel antivirus Avast. https://www.avast.com/antivirus
Done. PR#9
Greetings. I ran into your project when it was mentioned in the mkxp issue 150. I currently static compile mkxp for windows, and just drop a fluidsynth dll into the game dir. @Ancurio seems to be of the opinion that this project is compatible enough with fluidsynth proper to just be a drop in replacement, however, it may require a bit of retooling in order to static link in your library.