Please note that there is an increment in Group as well as in Person. If we wanted to change things around we could have just one increment in Sim that we access, or we could just set them separately with a single option, or have them both configurable.
See Group::influenceMembers( ) and Person::personalityDrift( ).
Please note that there is an increment in Group as well as in Person. If we wanted to change things around we could have just one increment in Sim that we access, or we could just set them separately with a single option, or have them both configurable.
See Group::influenceMembers( ) and Person::personalityDrift( ).