Closed PeaieceProductions closed 2 years ago
I've had this issue reported before, but it's never been reproducible.
I'm keeping this in the issue queue for the next time I work on Curses. I might be able to work out a more robust way to generate the campfire to prevent this from happening, but without being able to consistently reproduce the issue it's going to be hard to pin down exactly what's happening.
Somehow, the 'get_material()' function is failing, inside of the Renderer object. That's internal Unity stuff; it means something's not loaded right, but exactly what is hard to pin down.
I will not be doing further research on this.
Starter Decks will be deprecated when Kaycee's Mod is released, so there isn't much value in me figuring out what causes this to happen.
Empty table when entering a campfire. Fixes after restarting the game.
Console: [Error : Unity Log] NullReferenceException Stack trace: UnityEngine.Renderer.get_material () (at <3f8c35799b544274b189c23afcaaf82e>:0) Infiniscryption.Curses.Sequences.CardStatBoostHardSequencer+d2.MoveNext () (at <83e462a16d7c42bdb3b18eb2c3d292b4>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <3f8c35799b544274b189c23afcaaf82e>:0)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Infiniscryption.Curses.Patchers.CampfireHarder:SendToUpgradeShop(SpecialNodeHandler&, SpecialNodeData)
DiskCardGame.SpecialNodeHandler:StartSpecialNodeSequence(SpecialNodeData)
DiskCardGame.d 31:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)