divyang4481 / bizhawk

Automatically exported from code.google.com/p/bizhawk
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Advanced Multiple Frames (N64) #237

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Many games runs at less than 60 FPS. (Ex: Zelda Ocarina of Time graphics and 
logic run at 20 FPS).

In those games, every "real" frame advanced requires pushing the hotkey 3 times 
which is annoying.

Using a 3rd-party macro software to duplicate key presses (Ex: AutoHotKey) 
doesn't work either. The inputs sent by the macro is not recognized by Bizhawk 
for some reasons.

There could be an option to choose how many frames will be advanced when using 
the frame advance hotkey.

Original issue reported on code.google.com by samuel_m...@hotmail.com on 1 Aug 2014 at 10:52

GoogleCodeExporter commented 9 years ago
GO to Config -> Customize -> Advanced
and check "Frame advance button skips non-input frames"

Original comment by adeli...@tasvideos.org on 2 Aug 2014 at 3:04

GoogleCodeExporter commented 9 years ago
I'm setting this back to new.   In some games such as OoT and MM, this feature 
does not work because those games poll for input during non-vi frames (but 
don't seem to do anything with the input), a feature that accommodates N64 
games of this type is needed to satisfy this request.

Note: Games like Super Mario 64 and Glover do not poll for input on non-vi 
frames, and the lag frame skip feature works to satisfy this request.

Original comment by adeli...@tasvideos.org on 2 Aug 2014 at 10:56

GoogleCodeExporter commented 9 years ago

Original comment by adeli...@tasvideos.org on 2 Aug 2014 at 10:56

GoogleCodeExporter commented 9 years ago
revision 7500 - Added a "mupen style lag frames" option to the N64 menu.  When 
checked, the notion of lag will be based on VI frames instead of input polls.  
With this true, and Frame advance skips lag Frames checked, you will get mupen 
type frame advance.

Anyone using it should be careful though, you are in fact skipping input that 
may affect the game (mupen has this problem too).

Closing this issue as there is now a way to get the desired behavior.

Original comment by adeli...@tasvideos.org on 3 Aug 2014 at 1:11