Closed GoogleCodeExporter closed 9 years ago
The current project defaults are set for Xcode 4.2 which doesn't include armv6
in the standard build settings. You should be able to add it to the build
architectures and rebuild the library. Build the "Universal Library" target.
Original comment by eskr...@mac.com
on 22 Feb 2012 at 11:59
CorePlot-CocoaTouch Project, Scheme is set to Universal Library>iOS Device.
With the Architecture for the CorePlot-CocoaTouch target set to Standard
(armv7), the build succeeds as expected.
When I edit the Architectures to armv6 armv7, after waiting a bit while it says
"Running 1 of 1 custom shell scripts", then:
=== BUILD NATIVE TARGET CorePlot-CocoaTouch OF PROJECT CorePlot-CocoaTouch WITH
CONFIGURATION Release ===
Check dependencies
No architectures to compile for (ARCHS=armv6 armv7, VALID_ARCHS=i386).
** BUILD FAILED **
The following build commands failed:
Check dependencies
(1 failure)
Error: xcodebuild failed
Showing first 200 notices only
Command /bin/sh failed with exit code 1
What am I doing wrong?
Original comment by joelfern...@gmail.com
on 23 Feb 2012 at 12:23
You didn't include the simulator build architecture. I tried it set to "armv6
$(ARCHS_STANDARD_32_BIT)" and got a clean build with the following lipo output:
Architectures in the fat file: libCorePlot-CocoaTouch.a are: armv6 armv7 i386
Original comment by eskr...@mac.com
on 23 Feb 2012 at 1:12
That did it. Thank you!
Original comment by joelfern...@gmail.com
on 23 Feb 2012 at 1:38
Original comment by eskr...@mac.com
on 23 Feb 2012 at 2:54
Issue 446 has been merged into this issue.
Original comment by eskr...@mac.com
on 21 Jul 2012 at 5:39
Original issue reported on code.google.com by
joelfern...@gmail.com
on 22 Feb 2012 at 2:35