Open korzxd opened 9 months ago
The problem with this is: which failed roll?
Any failure & non-critical or a result range for damage, could it not be handled similarly to how you currently execute re-rolls?
If basing it off of the re-roll effect you wouldn't need a limit input field as it would only ever affect one roll. This field could be replaced with Sequencing (or a better name than that) to determine if it's before/after rolls.
You could first pick your application then whether it's before/after rolls then determine which result to override and lastly what that value is meant to be. Below is a rough idea of the menu.
Application
Sequencing
Result to override
input field below)Result to override
Override Value
Override requirements
effect that you already have)Changed title to better reflect what i wrote in the previous comment
This looks like it might have legs since you're requiring the user to specify the "Application" up front. This is more restrictive than many of the actual rules but does a decent job of making this a possibility in UC. Top work as usual mate!
References: Fluxmaster and so on...
FFS GW. So all of these seem to transform the roll into a predetermined unmodified number with the exception of Fluxmaster & Ûthar The Destined (who don't specify "unmodified" and don't inherit it from another rule like Fate Dice). So I'm guessing we're also gonna need a select list for the user to specify an unmodified or modified outcome - because "consistency" still isn't in GW's vocabulary.
Questions / thoughts:
Thanks! Sorry for the delayed response it's been a busy weekend.
FFS GW... because "consistency" still isn't GW's vocabulary.
😂 I was thinking the same thing once i started crawling through the different datasheets.
To answer your questions/ thoughts:
Yes having this as a profile ability would not be ideal, but then we could adjust the options depending on whether it's a profile or weapon ability:
I love this idea! It would save having to create multiple weapons for units like the Field Ornance Battery or the more simple interactions Techmarine - Vengeance of the Omnissiah Ability.
Yes once per simulation seems the best way to handle it, otherwise i imagine some users will end up doubling up and producing inaccuracies.
I had a brain fart on that one 😅, "when" is much better.
Yes that makes more sense.
Agreed, so by my understanding the interaction would work like this?
Weapon with 3 abilities
Wound roll of 5+ (unmodified) : critical wound
.If at least 1 Hit from that weapon is successful then during the wound step Ability 1
would change the first instance to be a guaranteed unmodified wound roll of 5 then Ability 2
would override that value and make it Critical which would trigger Devastating Wounds because of Ability 3
.
So just to give an example of a more broad than weapon level practical usage of thie ability: let's say I have Vahlgons (Morvenn Vahl joined to a Paragon unit) shooting at a big juicy 1 model target - the attacker in question has two d6 damage weapons and can be under an aura effect allowing two Miracle Dice substitutions in one phase so I would like to be able to specify that the first two d6 damage rolls get automatically set to 6s.
Edit: the double MD usage also applies to the "palalogus" unit combo for sisters, but that one's kinda funny as what you do in that case is automatically set 1 or 2 of the unit's multimelta hit dice to 6 to immediately activate both sustained and lethal hits guaranteed
Could be implemented as a profile ability for Save rolls and a weapon ability for the Hit/Wound/Damage roll.
References Fluxmaster: Altered Reality (Psychic) Devastator Squad: Armorium Cherub Valerian: Hero of Lion's Gate Infernal Master: Glimpse of Eternity (Psychic) Aeldari: Army Rule Aeldari: Enhancement - Fate's Messenger Farseer: Branching Fates (Psychic) Farseer Skyrunner: Branching Fates (Psychic) Troupe Master: Cegorach’s Favour Ûthar the Destined: Ancestral Fortune