Closed dizzyd closed 5 years ago
Right now, TileEntities use one method (getNetworkedData) to encode packets and another to decode (handlePacketData). This doesn't read well and is also highly order dependent on encode/decode so a good place for bugs to hide.
Right now, TileEntities use one method (getNetworkedData) to encode packets and another to decode (handlePacketData). This doesn't read well and is also highly order dependent on encode/decode so a good place for bugs to hide.