djbe / ElectroJam

Jam session application for Android
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Try using higher quality sounds #2

Open djbe opened 12 years ago

djbe commented 12 years ago

Right now we're using highly compressed and down sampled sounds, at first because of the limitations of SoundPool and later due to the use of double MediaPlayer instances for each sound.

Since we do not have those limitations anymore, we could try using higher quality samples and see how well the devices handle this. If it doesn't work very well, we can still keep this option open for users with more performant devices (aka a preferences setting).

jptr commented 12 years ago

Actually, i will make new sounds this week, in two formats (22050Hz and 44100Hz), so that we will be able to test and compare these two configurations.

Le 25/03/2012 16:15, David Jennes a écrit :

Right now we're using highly compressed and down sampled sounds, at first because of the limitations of SoundPool and later due to the use of double MediaPlayer instances for each sound.

Since we do not have those limitations anymore, we could try using higher quality samples and see how well the devices handle this. If it doesn't work very well, we can still keep this option open for users with more performant devices (aka a preferences setting).


Reply to this email directly or view it on GitHub: https://github.com/djbe/ElectroJam/issues/2

jptr commented 12 years ago

I've just made new 44100Hz sounds for Drum and Snare. They're are also balanced (with level and panoramic) and tested to work well together.

djbe commented 12 years ago

From now on, as mentioned in issue #5, use AAC at 64kbps instead of ogg.

Also take into account that the conversion to AAC adds 25ms (average) to sample duration, so create samples that are actually 25ms shorter than needed. This of course does not apply if you have a converter that keeps the same duration. All the converters I tried (on Mac) added 25ms, but I have no idea about any windows or pro-level applications.

jptr commented 12 years ago

ok, I have Adobe SoundBooth CS5, I'll check what are its conversion settings. I'll do that this weekend or next week, because I'm quite busy atm.