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djeedai
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bevy_hanabi
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
Apache License 2.0
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Fix panic in clone init pass
#400
djeedai
closed
1 week ago
0
spawning two entities with same Handle<EffectAsset> results in wgpu compute shader validation error
#399
johnny-smitherson
closed
1 week ago
15
Fix wasm examples
#398
djeedai
closed
2 weeks ago
0
Fix docs
#397
djeedai
closed
3 weeks ago
0
Improve debugging
#396
djeedai
closed
3 weeks ago
0
Add `wgpu` as core dependency
#395
djeedai
closed
4 weeks ago
0
Rename `tick_{spawners:initializers}()` system for clarity
#394
djeedai
closed
4 weeks ago
0
Add nightly format config and run `cargo fmt`
#393
djeedai
closed
4 weeks ago
0
Add migration guide and update CHANGELOG
#392
djeedai
closed
1 month ago
0
Consider using offset-allocator to pack multiple effects into the same buffer
#391
pcwalton
opened
1 month ago
0
Sort effects by pipeline ID when rendering them
#390
pcwalton
opened
1 month ago
0
Workgroup size should never be larger than the capacity of the group
#389
pcwalton
opened
1 month ago
1
Cache bind group layouts before specializing pipelines
#388
djeedai
opened
1 month ago
0
Unify the clone modifier and spawners, and fix races.
#387
pcwalton
closed
1 month ago
6
Upgrade tarpaulin to 0.31.2
#386
djeedai
closed
1 month ago
0
Optimize `BufferTable<T>`
#385
djeedai
closed
1 month ago
0
Fixed typo also in lib.rs
#384
kraftwer1
closed
1 month ago
0
Invalidate some bind group on buffer reallocate
#383
djeedai
opened
1 month ago
2
Fix typo in worms example
#382
djeedai
closed
1 month ago
0
Worms example has all worms going into the same direction instead of random ones
#381
djeedai
closed
1 month ago
1
change the ribbon example into a tracer example.
#380
naasblod
closed
4 weeks ago
10
Possible typo?
#379
kraftwer1
closed
1 month ago
0
Update to 0.15.0-dev.
#378
pcwalton
opened
1 month ago
0
Allow particles to be arbitrary meshes.
#377
pcwalton
closed
3 weeks ago
3
Artifacts in `firework` example
#376
Seldom-SE
closed
1 month ago
6
Rotation of emitter doesn't affect spawned particles
#375
barsoosayque
opened
2 months ago
0
Spawning particle effect in PostUpdate crashes
#374
barsoosayque
opened
2 months ago
0
Modify Particle Spawner Count Over Time
#373
morgenthum
closed
3 months ago
3
Remove duplicate pipeline ref
#372
djeedai
closed
1 month ago
0
Updated spawner is ignored when changing EffectAsset on already spawned FX entity
#371
VergilUa
opened
3 months ago
0
Fix broken link in README
#370
djeedai
closed
3 months ago
0
Extract example app creation into utility function
#369
djeedai
closed
3 months ago
0
Run examples for 30 frames only
#368
djeedai
closed
3 months ago
0
Add support for texture sampling as expression
#367
djeedai
closed
3 months ago
0
Broken link in README
#366
fr33zing
closed
3 months ago
0
add shell equivalent to bat script
#365
Jengamon
closed
3 months ago
0
Add justfile for building wasm examples
#364
Jengamon
closed
3 months ago
2
Shader defined effects using naga oil virtual functions
#363
ncthbrt
opened
3 months ago
3
Support sampling normal distribution in expressions
#362
msvbg
closed
2 months ago
4
Fixes for 1.79, add MSRV check in CI
#361
djeedai
closed
3 months ago
0
Bevy 0.14.1 projects do not build due to compile error in Bevy_Hanabi 0.12.1
#360
ShreyK
closed
3 months ago
6
Remove `VERTEX_WRITABLE_STORAGE` from examples
#359
djeedai
closed
3 months ago
0
Add CI on wasm
#358
djeedai
closed
3 months ago
0
Add WebAssembly support
#357
djeedai
closed
3 months ago
0
Fix shader binding bug
#356
djeedai
closed
4 months ago
0
Ability to sample textures in modifiers
#355
msvbg
closed
3 months ago
4
Move ser/de under a feature flag
#354
djeedai
closed
4 months ago
0
feat: Add an expression for normal distribution
#353
LiamGallagher737
closed
2 months ago
0
Fix new linter: remove `std::mem::`
#352
djeedai
closed
4 months ago
0
Crate fails to build
#351
tychedelia
closed
4 months ago
6
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