As the title implies, this PR is a mixed bag of various things that I had to look into while working on my "iidx multidisk" that is planned to be released once I wrapped up all the work around that and got it tested.
See individual commits as changes are broken down into more digestable and scoped chunks accordingly.
For IO misfiring fix
I went through the entire code base and checked every game and IO hw emulation combination bemanitools supports right now. Here is a exhaustive list of what's affected and what's not affected (and why):
bst/kfca: NOT affected. Uses ACIO bus which correctly handles buffering data it's internal buffer management.
ddr/p3io: NOT affected. State reads/writes are atomic or by value and not byte buffer.
As the title implies, this PR is a mixed bag of various things that I had to look into while working on my "iidx multidisk" that is planned to be released once I wrapped up all the work around that and got it tested.
See individual commits as changes are broken down into more digestable and scoped chunks accordingly.
For IO misfiring fix
I went through the entire code base and checked every game and IO hw emulation combination bemanitools supports right now. Here is a exhaustive list of what's affected and what's not affected (and why):