Closed SpotlightKid closed 6 years ago
Thanks, updated in develop branch
This breaks building for versions before that for godot, but its easy to change it back to can_build(env, platform)
. Perhaps there should be some discussion about how to keep different versions of godot modules for different godot versions?
With the plans to port to GDNative (which has already started https://gitlab.com/frankiezafe/gdnative_osc), I don't think I will be keeping the module afloat. Godot >3 seems to be the way of the future ;) But I'm interested to know of any arguments in favour of using GD 2.x these days.
Yeah I agree. It just didn't build for me on 3.0.6 (the latest stable) without changing it. But yeah sounds like its not work any thought
I get the following warning when compiling for latest Godot from git (3.1.x):