Closed GoogleCodeExporter closed 9 years ago
The current status of Mono.Xna is unknown. So it is possible that you are doing
everything "correct". I'll try to replicate your error, but it would help if you
could send me the program you are trying to run. Is it possible to attach it
here?
Original comment by lav...@gmail.com
on 5 May 2009 at 1:54
I will post some code soon. I did some more research on this, and it seem this
error
is specific to texture file I have used. With other files I get different error.
Original comment by w.kowa...@gmail.com
on 7 May 2009 at 1:19
Here is example code.
It loads 2 textures: fieldbg and blue. First one cause error (Number Overflow)
other
dosn't.
To run it in monoxna I had to path one thing: add constructor to
GraphicDevice.cs
which dosn't take CreateOptions parameter.
Original comment by w.kowa...@gmail.com
on 9 May 2009 at 4:15
Attachments:
Thank you for reporting this Bug. I will look into it and fix it as fast as I
can.
Original comment by timpam...@gmail.com
on 12 Jul 2009 at 4:16
Great. Let me know if you need any additional informations.
Original comment by w.kowa...@gmail.com
on 17 Jul 2009 at 4:48
The indexOutofRange Error is already solved.
But there is still a bug left.
Original comment by timpam...@gmail.com
on 17 Jul 2009 at 5:14
Fixed In SVN r154.
Original comment by timpam...@gmail.com
on 18 Jul 2009 at 5:15
Thanks.
Original comment by w.kowa...@gmail.com
on 24 Jul 2009 at 4:16
Original issue reported on code.google.com by
w.kowa...@gmail.com
on 3 May 2009 at 9:04