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djkrose
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7DTD-ScriptingMod
Adds scripting support and other useful functionality to 7 Days To Die dedicated server
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Question: Will this mod work on A19 in the future?
#37
KleinDevDE
opened
3 years ago
0
Starting Problem Scripting MOD Start error
#36
Thodde26
opened
6 years ago
0
Fixed JsEngine's require(). Now behaves similar to node.js' require().
#35
credomane
opened
6 years ago
1
Give lua access to console:log/info/warn/error/debug functions because why not!
#34
credomane
opened
6 years ago
0
Add Minibike events - horn honk and light on/off
#33
NerdScurvy
opened
6 years ago
0
Javascript require() throws an error with absolute and relative paths.
#32
credomane
opened
6 years ago
5
Cache event/command scripts
#31
kylesmyrk
opened
6 years ago
0
event playerDied everything is event.damageType == "Disease"
#30
credomane
opened
6 years ago
0
dj-regen sometimes makes the server unstable
#29
djkrose
opened
6 years ago
1
Incompatible line breaks in scripts on Linux
#28
djkrose
closed
6 years ago
1
Importing object Rotation
#27
Necrophobic
opened
7 years ago
0
dj-regen calculates region too small when mapped from SE to NW
#26
djkrose
opened
7 years ago
0
Disable EAC check selectively for some players
#25
djkrose
closed
7 years ago
1
Add a script to mass-remove entities by type
#24
djkrose
opened
7 years ago
0
Lua require() fails when the required script is UTF-8 w/ BOM encoded
#23
djkrose
opened
7 years ago
0
Using dump(global) in JavaScript hangs the server
#22
djkrose
opened
7 years ago
0
Add "distance from ground" and "map position" to dj-pos
#21
djkrose
opened
7 years ago
0
Commands should be able to process unloaded chunks
#20
djkrose
opened
7 years ago
1
Allow exporting/importing protected areas and traders correctly
#19
djkrose
opened
7 years ago
0
Sleeper spawners are not removed when import overrides them
#18
djkrose
opened
7 years ago
0
Full support for land claim blocks in import/export
#17
djkrose
opened
7 years ago
0
Allow importing vending machines and other TraderData
#16
djkrose
opened
7 years ago
0
Allow changing the directon into which the prefab is imported
#15
djkrose
opened
7 years ago
0
Import command should replace loot placeholder blocks according to loot.xml
#14
djkrose
opened
7 years ago
0
Beds replaced by dj-import command still show up on the map
#13
djkrose
opened
7 years ago
1
Add FAQ section to explain most common use cases and questions
#12
djkrose
opened
7 years ago
0
Installation manual
#11
djkrose
opened
7 years ago
0
API documentation of most important game objects in scripts
#10
djkrose
opened
7 years ago
0
Trigger commands through chat messages and print output in chat
#9
djkrose
opened
7 years ago
0
Alias command to create shortcuts for common commands with parameters
#8
djkrose
opened
7 years ago
0
Run scripts periodically by configurable timers
#7
djkrose
opened
7 years ago
2
Allow triggering scripts by events
#6
djkrose
closed
6 years ago
1
Add support for Python
#5
djkrose
opened
7 years ago
0
Parsing of script metadata can be very slow or freeze when file has many comments
#4
djkrose
closed
7 years ago
1
Integrate Fix for Corrupted Player Profile Death Loop
#3
djkrose
opened
7 years ago
1
Content of powered blocks is not copied correctly with import/export
#2
djkrose
closed
7 years ago
1
Imported power blocks with wires are still connected to the exported position
#1
djkrose
closed
7 years ago
1