djmango / BlackMarket2

A mod for Factorio economics
https://mods.factorio.com/mod/BlackMarket2
GNU General Public License v3.0
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General price multiplier #9

Closed Tosarius closed 4 years ago

Tosarius commented 4 years ago

It would be nice to have a general price multiplier for the final prices. For example: final price = calculated price x multiplier

good A = 100; multiplier = 2 => final price good A = 200

djmango commented 4 years ago

This is available for items through the resource price mod setting.

Tosarius commented 4 years ago

Since it's not strictly a multiplier, how do you use it? Is it like 100 = 100% base price? so 150 would be like 50% more expensive?

djmango commented 4 years ago

Since it's not strictly a multiplier, how do you use it? Is it like 100 = 100% base price? so 150 would be like 50% more expensive?

I believe that's how it works, however this feature was developed by the previous maintainer, not me, so I'm not 100% sure.

I'm out of town at the moment but expect a dedicated 'Price Multiplyer' within the next week, I'll add it when I get back home.

djmango commented 4 years ago

Good news, finished the price multiplyer, it is now in the latest release :+1: It is the first setting in the mod settings page