A bullet should deal damage when it hits a player or enemy.
[x] Add a tag called Damageable for all the game objects that can receive damage from bullets.
[x] Rename the BulletMovement script to Bullet because it is used for general bullet stuff
[x] When a bullet collides with a gameobject with the Damageable tag it should deal damage to the Health component on the gameobject. The amount of the damage must be a property of the Bullet component.
A bullet should deal damage when it hits a player or enemy.
Damageable
for all the game objects that can receive damage from bullets.BulletMovement
script toBullet
because it is used for general bullet stuffBullet
component.