Currently the player & enemies don't collide witch each other. To implement this in a good way that also fits the collision detection for the shells I thinks we need to create a hashmap system I used in the Physics system last year.
Create a global hashmap variable in collision detection tab called colliders that stores the players & enemies by id and AABB.
If a player or enemy gets updated the corresponding AABB should be updated as well.
PS: If you know a better approach please let me now. If used this system before and out of experience i know it just works.
Currently the player & enemies don't collide witch each other. To implement this in a good way that also fits the collision detection for the shells I thinks we need to create a hashmap system I used in the Physics system last year.
Create a global hashmap variable in collision detection tab called colliders that stores the players & enemies by id and AABB. If a player or enemy gets updated the corresponding AABB should be updated as well.
PS: If you know a better approach please let me now. If used this system before and out of experience i know it just works.