Open yepyepyep4711 opened 3 years ago
Adjust ocrash::crash_switch() in ocrash.cpp around line 260 to match as below (add the 'if' section before do_car_flip):
// Flip Car
case 2:
if (config.engine.fix_bugs) {
oferrari.rev_pitch1 = 0; // mute engine during crash flips
}
do_car_flip();
break;
as a "feature" from the original game, the motor keeps audibly running at full speed after a crash, up until the car is back on the track. I suggest this be changed to stop after the crash effects stop.