Closed djcouchycouch closed 3 years ago
Spent some more time on it. If I skip that line and keep going, it'll eventually call OInitEngine::setup_state1() which will properly set it up. A fix is just to give lap_ms a default value in OStats's constructor. I used LAP_MS_64 but I don't think it really make a difference because it gets set properly as soon as the engine gets initialized.
Time Trial crashes on my 32 bits windows 7 pc too.
I tried to play Time Trial in a 64 bits system and the game still crashes.
Will this ever get patched? I was able to fix it by following djcouchycouch's advice, but it's odd this issue was never resolved after almost 3 years
@Thesch28
Before you compile, open "ostats.cpp" in a text editor and make the following changes:
OStats::OStats(void) { lap_ms = config.engine.fix_timer ? LAP_MS_60 : LAP_MS_64; }
Hello everyone. Yes, I haven't read any of these comments for years. Sorry about that. I am working on CannonBall again at the moment and have fixed this issue in the latest source. Thanks!
If you switch to original mode then back to enhanced, time trial loads
Hi,
After building on Win32 x86, if I run the game and go straight into time trial mode, it crashes.
The crash is located in outs.cpp, line 206.
converted[2] = ostats.lap_ms[ms_lookup];
It occurs because lap_ms hasn't been setup yet. It's null. OStats::clear_stage_times() hasn't been called yet. But if I go into the game first (which calls the function) and then go back to time trail, it works.
Thanks, djcc