Right now FAR (as I understand it, hence the question part) models everything as super smooth, keeping air in laminar flow. Would it be possible to tag certain parts (or better yet, certain parts when in certain animation states ) as having rough surfaces, thus triggering turbulent flow?
I ask because of a longstanding issue where FAR seriously underestimates the drag of extended retractable gear; they are draggy precisely because there are lots of little nooks and crannies that the air gets stuck in, for lack of a better description. The fixed gear, with their streamlined spats, should be considerably less draggy than extended retracts.
This is also true for, say, plopping lots of itty bitty experiments on the side of a probe: FAR severely underestimates how draggy this is, making fairings often (aerodynamically, if not thermally) a worse choice than they should be.
Would there be some way to model this, given how FAR voxelizes parts? Since it operates purely based on cross-sectional area I'm not immediately sure how...
Right now FAR (as I understand it, hence the question part) models everything as super smooth, keeping air in laminar flow. Would it be possible to tag certain parts (or better yet, certain parts when in certain animation states ) as having rough surfaces, thus triggering turbulent flow?
I ask because of a longstanding issue where FAR seriously underestimates the drag of extended retractable gear; they are draggy precisely because there are lots of little nooks and crannies that the air gets stuck in, for lack of a better description. The fixed gear, with their streamlined spats, should be considerably less draggy than extended retracts.
This is also true for, say, plopping lots of itty bitty experiments on the side of a probe: FAR severely underestimates how draggy this is, making fairings often (aerodynamically, if not thermally) a worse choice than they should be.
Would there be some way to model this, given how FAR voxelizes parts? Since it operates purely based on cross-sectional area I'm not immediately sure how...