Open abrenneke opened 2 years ago
Also having this exact issue, happens even in stock
Disable the exposure debugging should temporarily fix the issue.
To do so, find GameData/FerramAerospaceResearch/FARConfig.cfg
, locate Exposure
section and set airstream = false
, sun = false
and body = false
.
In addition, sometimes a GameData/Custom_FARConfig.cfg
is created which overrides the config file mentioned above, so either apply the same changes or simply delete this custom file.
Unknown.
But I have narrowed down the entry point to this section where I inserted debugging lines and observed the compute time grew steadily as more scene changes accumulated.
It looked like growing from
[LOG 01:26:18.915] [FAR v0.16.1.1]: 2 renderers have been added and processed in 4ms
after a fresh game start-up, and to
[LOG 01:40:56.488] [FAR v0.16.1.1]: 2 renderers have been added and processed in 131ms
after a dozen of KCT simulations & reverts. Note this is per-frame latency.
Hopefully @dkavolis might have time to look into this.
Thanks for keeping this mod going!
So I'm not sure if it's my heavily modded setup or what, but I get extreme and variable lag when exposure is enabled. To get the game to be playable, I have to open the FAR menu, go into Debug, and change
Prefer GPU
toNone
, then suddenly the game is playable again. The worst-case I've had is like 2 fps, or even the game just freezing forever (could be unrelated), and it seems to change depending on what ships are near, whether I've switched ships using [ and ], etc.As far as I can tell this is a main part of the mod... however the place that this is the worst is at a space station... in space... where FAR really shouldn't need to do anything at all.
Maybe the space station parts are incredibly high resolution to render or something? Maybe it's a different mod that's being especially incompatible? I'll look into this more as I get the time and energy.
According to the readme it seems this is disabled by default? It's definitely enabled by default for me 🤔