When a part experiences an AeroStressFailure, the function "ApplyAeroStressFailure()" triggers a part decoupeling but dose not trigger the event called "GameEvents.OnPartJointBreak".
This causes issues for some cosmetic mods and scripts like Destruction Effects that rely on this event to function.
When a part experiences an AeroStressFailure, the function "ApplyAeroStressFailure()" triggers a part decoupeling but dose not trigger the event called "GameEvents.OnPartJointBreak".
This causes issues for some cosmetic mods and scripts like Destruction Effects that rely on this event to function.