ignoreTransform (string)- transform with the specified name is excluded from voxelization, one transform name per node
ignoreIfNoRenderer (bool) - transforms without MeshRenderer component attached are excluded from voxelization, only works for mesh voxelization (not colliders)
unignoreTransform (string) - unignore transform with the specified name if it is ignored by ignoreIfNoRenderer, one transform name per node
Using these nodes, heat shields are now properly voxelized to match their visual shape (except inflatable heat shield at the moment).
The Debug build of FAR (included in bin/Debug/) also contains information on which meshes/colliders have been used in voxelization and which transforms contain no MeshRenderer component. For now, release builds don't contain this information to keep logging output small.
Adds additional nodes to
GeometryPartModule
:ignoreTransform
(string)- transform with the specified name is excluded from voxelization, one transform name per nodeignoreIfNoRenderer
(bool) - transforms withoutMeshRenderer
component attached are excluded from voxelization, only works for mesh voxelization (not colliders)unignoreTransform
(string) - unignore transform with the specified name if it is ignored byignoreIfNoRenderer
, one transform name per nodeUsing these nodes, heat shields are now properly voxelized to match their visual shape (except inflatable heat shield at the moment).
The Debug build of FAR (included in
bin/Debug/
) also contains information on which meshes/colliders have been used in voxelization and which transforms contain noMeshRenderer
component. For now, release builds don't contain this information to keep logging output small.