Closed tetraflon closed 5 years ago
Yep, can confirm that the latest FAR has issues with B9 proc wings on KSP 1.6.1.
I suspect what's going wrong - even though forceUseMeshes
is true in the config, somehow FAR still uses colliders for voxelization. Hopefully won't take long to fix.
Edit: the repo also contains Debug build which has additional logs enabled such as which transforms are used for voxelization per part. Can be very useful for additional debugging. Can enable the logs in release mode but that will mostly just spam the log file.
So somehow on scene load forceUseMeshes
gets reset to false
even though it has [SerializeField]
attribute...
If the procedural wing area is set large enough i.e. 8x8m^2 for Type A Wing, lift will not be generated. Reproduce: get fresh install KSP 1.6.1 manually install B9PW(0.90), MFI(1.26), FAR(0.15.10.0), MM(4.0.2) start game go to SPH editor mode and built a plane with large b9pw panels. go to flight mode and test, no lift generated on main wing, no problem for small surfaces. log provided by player: KSP.log