Closed lukecologne closed 4 years ago
Thanks for the PR, saved me some time setting up new Unity dependencies. I've updated shaders and version so if there are no problems this would be the release version. It seems that everything works fine in 1.8 but I would like to test some more. Binaries are included in the last commit.
Yes, that is probably best. I can take a quick look and search for any bugs, but I don't really have time for in-debth testing atm. unfortunately.
So, after a bit of testing, I didn't encounter any bugs at all. Debug voxels work perfectly, sensible values when flying. I did not encounter NRE's when placing control surfaces, or loading crafts that were saved with FARControllableSurface, but I did get an NRE when loading stock crafts. They were the same as described here, so not created by FAR.
Thanks, it looks like the only issue is Scale_Redist, there are issues with loading it
ADDON BINDER: Cannot resolve assembly: Scale_Redist, Culture=neutral, PublicKeyToken=null
UnityEngine.Debug:LogErrorFormat(String, Object[])
AssemblyLoader:MyResolveEventHandler(Object, ResolveEventArgs)
System.Reflection.Assembly:Load(AssemblyName)
AssemblyLoader:MyResolveEventHandler(Object, ResolveEventArgs)
System.Reflection.Assembly:GetTypes()
AssemblyLoader:LoadAssemblies()
<LoadObjects>d__89:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<CreateDatabase>d__70:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
GameDatabase:StartLoad()
<LoadSystems>d__11:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
LoadingScreen:Start()
Tried recompiling with .NET 4.x and replacing Scale_Redist from currently maintained fork but I get the same errors everytime.
Ok, Scale_Redist is actually loaded so these AssemblyLoader
errors are harmless.
Quickly tested, GUI works, and it produces sensible values. Unfortunately I currently don't really have time for more extensive testing. Debug voxels don't work, probably need to update shaders.