Closed GoogleCodeExporter closed 9 years ago
Some spells have only 8 levels, so they don't improve in last two creature
levels.
I don't think this should be fixed, this is just how the game is made. There
are only 8 levels of overcharge when you cast keeper spells, so creature spells
which have corresponding keeper spell are also bound to 8 levels.
Original comment by mefistotelis
on 27 Jul 2013 at 8:11
No I'm not talking about Keeper cast. I'm talking about creature spell Speed.
Ever since the dawn of DK in 1997 a creature with speed, once self-casted would
last "permanently" until they were level 10. but in this instance it was
wearing off almost every few seconds. It seems to have repaired itself within a
Nightly build since so there's no need to worry about it.
Original comment by nathanda...@hotmail.co.uk
on 28 Jul 2013 at 10:27
Right, the original bug is repaired (the spell doesn't improve in last 2
levels, but it's working properly).
Original comment by mefistotelis
on 29 Jul 2013 at 7:54
Original issue reported on code.google.com by
shortaie...@gmail.com
on 7 Feb 2013 at 10:14