dkfans / keeperfx

Open source remake and Fan Expansion of Dungeon Keeper.
https://keeperfx.net/
GNU General Public License v2.0
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Secret level 1 too hard because of WoP trap rebalance #2440

Open Loobinex opened 1 year ago

Loobinex commented 1 year ago

Got feedback that the secret level 1 (demon spawn into dragon), became too hard due to the Word of Power trap changes. Since 2eb47e8 WoP traps do a lot more pushback, and this level has a maze of WoP traps with heroes shooting at you.

I suggest changing the shot on this level only to do old damage. Currently there is no map script available to do so.

yani commented 1 year ago

Maybe there should be a balance between the new trap config and the original one?

AreaDamage = 7 150 256
Loobinex commented 1 year ago

Maybe there should be a balance between the new trap config and the original one?

I think the new values are just fine, to now make a useful combo trap. This level was just balanced around the old trap, and they used many of such traps. So rebalancing this level over the trap makes more sense to me.

walt253 commented 1 year ago

I would set the trap to have only 1 shot with script command on this level and maybe remove some of them on the terrain?

Loobinex commented 1 year ago

I would set the trap to have only 1 shot with script command on this level and maybe remove some of them on the terrain?

they would pingpong you still and killing you in one shot. Somebody needs to make a 'set_shot_configuration' script command and everything is right in the world.

Whurrhurr commented 1 year ago

i also remember word of power traps being able to knock creatures unconscious instead of outright killing them if you turn imprisoning on. my only guess is back when the WoP trap was "fixed", they fixed it by making the WoP trap use the creature spell version of it instead of giving the trap version knockback (which i assume they didn't know how to do at the time) which also has the side effect of the mentor saying that "your minions are winning a battle"/"your creatures are falling in battle" when a WoP trap knocks a creature out or kills a creature/your creatures get knocked out by it or die to it. granted this is a different issue, but i've been meaning to report it for years and just haven't found the time to do so until now.

Loobinex commented 1 year ago

granted this is a different issue, but i've been meaning to report it for years and just haven't found the time to do so until now.

Listed it here now, thanks for the feedback.

Loobinex commented 1 year ago

@Whurrhurr The stunning is fixed,... how do you get the "your minions are winning a battle"/"your creatures are falling in battle" messages with the WoP trap?

Whurrhurr commented 1 year ago

the trap killing/knocking your creatures out in question had to be outside your view, since the mentor no longer comments on your creatures killing other creatures/being killed by other creatures that are within your view, i'll try alpha 3409 on level 8 in the original campaign because there is a enemy-owned WoP trap on the level.

Whurrhurr commented 1 year ago

fx1g0004.zip

here is a save of level 8 on alpha 3409, i also noticed that the gas traps here were bugged and didn't damage my imps when they set one off, drop the imp near the tile that has the word of power trap on it and move the camera down south before the imp triggers the trap.

Loobinex commented 1 year ago

here is a save of level 8 on alpha 3409, i also noticed that the gas traps here were bugged and didn't damage my imps when they set one off, drop the imp near the tile that has the word of power trap on it and move the camera down south before the imp triggers the trap.

@Whurrhurr Thanks. we broke gas/wop traps for a bit, but both traps should work again, and the 2 issues you reported should be fixed now in alpha 3416.