Open yani opened 1 year ago
I will look at this
It does connect to TCP/IP (or tries to). Not ENET as Yani thinks.
It does connect to TCP/IP (or tries to). Not ENET as Yani thinks.
TheSim told me it was specifically added because he was testing ENET so much and had to start a lot of games. I also asked to be sure. I might have fully misunderstood.
Maybe this is also fixed with the change you did.
I ran the following command:
Result: Game crashes right before main menu.
It behaves correctly when the IP is valid.
My log says build 3165, but this crash also happens on build 3465. It also says TCP/IP in the log, but I think this command selects ENET.
I think @SimLV added this CLI command while implementing ENET.