Open Loobinex opened 7 months ago
My Imps can get to the door and back just fine 😕.
My Imps can get to the door and back just fine 😕.
What do you do? Just load the map, tag left, build imps and frameskip. You should see the claiming stop partway.
That's just what I did (sans the frameskip). They hesitated, but claimed all the path, and reached the door.
That's just what I did (sans the frameskip). They hesitated, but claimed all the path, and reached the door.
@AdamPlenty See this video:
https://github.com/dkfans/keeperfx/assets/13840686/125c3f3e-5f59-4966-ae24-1dbae6580dac
This is not just for me, it was reported by a user and look at with others too.
This is what happened when I tried it:
https://github.com/dkfans/keeperfx/assets/58278560/75789dfc-6086-4c97-83c9-48739559b0b9
Already weird, but at least you can also reproduce them stopping the claiming past that point. If you reproduce from the start and build the treasure room like I did, can you also get the message that imps cannot get there?
Already weird, but at least you can also reproduce them stopping the claiming past that point. If you reproduce from the start and build the treasure room like I did, can you also get the message that imps cannot get there?
Yes, but here's the rum thing: I get the bug, but saving the game and reloading the savegame fixes it 😕.
Already weird, but at least you can also reproduce them stopping the claiming past that point. If you reproduce from the start and build the treasure room like I did, can you also get the message that imps cannot get there?
Yes, but here's the rum thing: I get the bug, but saving the game and reloading the savegame fixes it 😕.
In the older days the pathfinding bus also reset itself after loading. Something about navigation is cleared on each save/load, possibly the navigation colors.
To reproduce: 1) Load this map: map00004.zip 2) Make some imps and have them dig straight west from the heart -> Notice imps will not claim beyond this spot: 3) Make a treasure room and drop the imps west of this slab and notice they will not be able to make their way back.
I did some investigation:
I get several reports of this bug in different forms, of pathfinding seemingly broken through open ground: