What steps will reproduce the problem?
1. Prepare a network game via a LAN network
2. Prepare two or more computers to join a host
3. Let those computers join the host
4. Let one of the computers type a message and you see it takes about 2 min
before the message pops up.
5. When you start the game it takes ages to select a level (if you are with 3
players or more)
**NOTE** When I play 1v1 it works perfectly. When I'm trying to start with more
players the games goes completely out of sync.
What is the expected output? What do you see instead?
Expected: Normal gameplay and not completely out of syc.
Current: Even in the gamelobby the players are completely out of sync
What version of the product are you using? On what operating system?
Version 0.4.0.386, Windows 7 (64 Bit) 8 G of RAM, GT525M Nvidia
Please provide any additional information below.
Currently no log available...
Original issue reported on code.google.com by mmlpeet...@gmail.com on 24 Jul 2011 at 4:23
Original issue reported on code.google.com by
mmlpeet...@gmail.com
on 24 Jul 2011 at 4:23