dkfans / keeperfx

Open source remake and Fan Expansion of Dungeon Keeper.
https://keeperfx.net/
GNU General Public License v2.0
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Key binding for game.save 0 and game.load 0 #3502

Open elemanzer opened 2 days ago

elemanzer commented 2 days ago

Quicksaves and loads would be a huge QOL improvement.

Could change 0 to something like 99 (or whatever is the max number of saves) to prevent filling up the save folder and save quota with saves that are un-deletable in-game.

Loobinex commented 2 days ago

The easier saving and loading becomes, the more people will do it, taking a lot of the fun out of the game. This game is not designed around loading 4 times in a single battle to make sure you have perfect micro every fight.

elemanzer commented 1 day ago

@Loobinex

This game is not designed around loading 4 times in a single battle to make sure you have perfect micro every fight.

If you're obsessive enough to do this, you're obsessive enough to do the escape > load > save number routine. Makes very little sense to punish the majority of players and testers alike for the sake of controlling a tiny subset of players (players that would still do this regardless of ease of saving too mind you).

Is there a need to punish people for playing the game the 'wrong' way in the first place?

yani commented 1 day ago

I looked into autosaves sometime and noticed the game needs to be paused to save it. So if this gets implemented it will almost certainly pause your game for a little bit.