dkfans / keeperfx

Open source remake and Fan Expansion of Dungeon Keeper.
https://keeperfx.net/
GNU General Public License v2.0
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Imps not healing. #382

Closed mefistotelis closed 9 years ago

mefistotelis commented 9 years ago

Originally reported on Google Code with ID 382

What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1. Have imps slightly damaged or hurt to some extent.
2. Take them away from any job, or risk of more damage.
3. Wait for them to have a fag break.

What is the expected output? What do you see instead?
The imps are supposed to heal themselves whilst they have their breaks, they heal themselves
to a very minor degree but they used to 'have a break' until they were fully healed.

Attempting to resolve this i change the imp.config to give them heal but they will
not use it, any reason they won't?

What version of the product are you using? On what operating system?
(you can see your KeeperFX version by viewing keeperfx.log in notepad)
Win 8 0.4.5.1380

Please provide any additional information below.
(describe one bug per report, but with all you can gather about it)

Reported by shortaiemike on 2014-09-10 20:38:50

mefistotelis commented 9 years ago
Also, imps were modified in the meantime - it their health is critical, they'll back
to heart and smoke there. Besides that, they're only toking when idle - as it always
was.

Creature will only use heal spell if its health falls below HealRequirement from config
file which never happens for imps (as its set to 0). To make it use the Heal spell,
change this value.

To conclude, no issue found.

Reported by mefistotelis on 2015-01-07 23:58:48