Open mefistotelis opened 9 years ago
Reported by Loobinex
on 2015-01-03 02:15:18
I don't think I understand the issue. Do you have any demonstration of that?
Reported by mefistotelis
on 2015-01-04 12:07:32
The way it builds rooms should be changed then too.
It often makes rooms with 2 tile corridors between them. You would think it does that
so it can make the room bigger later on (Like in DK2) but it never does that. so it's
a bit useless to do that then.
To be more on topic,
I do think it would make sense that the AI only places the strongest doors available.
(or upgrade them a long the way) At least the most toughest AI should do that.
Now it would just place doors that are available and mostly those are wooden and braced
doors when they all are available.
Reported by Krizzie88
on 2015-01-04 12:55:22
Quite simple really. See attached screenshot I just made. I gave blue enough gold to
never sell traps/doors and waited a lot of paydays.
Notice he build quite a few doors, but raised not a single room to maximum efficiency.
Door placement seems random to me, a human player would never place them like this.
If you have a reinforced room, placing a door on all exits boosts efficiency. That's
what he should do. Look at the biggest room with fewest open exits and place a door
on one of those exits, repeat. This way room efficiency is accomplished the quickest
with least amount of doors.
Reported by Loobinex
on 2015-01-04 13:06:29
Are you sure the places where not door was placed are just empty? didn't he had any
traps as well?
Reported by mefistotelis
on 2015-01-06 21:34:16
Modified the level to only have braced doors available, no other doors, no traps. See
new screenshot.
Are you saying the CP should not be placing the doors at random?
Reported by Loobinex
on 2015-01-06 22:38:37
There are specific rules of where computer player places doors. The order of placing
is random, but the amount of places being checked it limited and definitely not random.
Simplified rules:
- Place doors at four sides of rooms
- Do not place two doors just next to each other
Reported by mefistotelis
on 2015-01-07 06:21:01
OK.
Being fully random is not efficient,... you need all exits doored-up to get to maximum
efficiency, when you have many rooms it could take a long time before you randomly
fill all exits.
The rule to not place two doors next to each other conflicts with the fact that the
CP often makes hallways of 2 tiles between two rooms, causing at least one of the rooms
to never reach maximum efficiency. Given that rooms can have up to 4 neighboring rooms
in combination with the random placement; this could significantly affect the amount
of rooms that reach maximum efficiency. In fact, it is rare to see it at all.
Reported by Loobinex
on 2015-01-07 10:17:24
And not forgetting that it will place traps on door "spots" as well.
Reported by Krizzie88
on 2015-01-07 18:50:47
Reported by eatpajdittsvin
on 2015-04-30 17:32:49
Originally reported on Google Code with ID 481
Reported by
Loobinex
on 2015-01-01 22:30:10