dkfans / keeperfx

Open source remake and Fan Expansion of Dungeon Keeper.
https://keeperfx.net/
GNU General Public License v2.0
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Keep prisoners when you claim enemy Prison #543

Closed mefistotelis closed 3 years ago

mefistotelis commented 9 years ago

Originally reported on Google Code with ID 543

What game elements does the new feature/behavior concern?

Prisons.

Where exactly inside the game should it be accessible?

Prisons.

Under which conditions should it be triggered?

Claiming an enemy Prison with enemy prisoners inside it.

How exactly should the new feature work?

1. You claim an enemy Prison.

2. Rather than the any enemy prisoners breaking free (as only your creatures should),
they should remain imprisoned. This works to emphasize a reward for claiming a Prison
rather than a punishment.

Reported by jordauxin on 2015-04-03 06:07:32

mefistotelis commented 9 years ago
Even better, this should only occur when you have Imprison active. It would allow flexibility
where one may capture a prison and wish for the enemies to be released into the dungeon
the Prison exists in.

Reported by jordauxin on 2015-04-03 06:11:58

mefistotelis commented 9 years ago
Jordauxin:

A player can only turn imprisonment on when he already has a prison, so if the first
prison he claims has rival creatures they would escape.

Reported by Loobinex on 2015-04-05 15:41:04

Loobinex commented 3 years ago

I'm gonna keep the original behavior here.