Open dkgrayson opened 8 months ago
How do we stop clipping when we move everything through space when loading levels? Could we clear the level, position the player, then load the level? Or is there a better method?
https://stackoverflow.com/questions/53050721/cannon-js-how-to-prevent-objects-clipping-floor-on-update
I think the better solution is to use raycasting with bounding boxes of the objects' mesh. To do this we should deprecate usage of cannon.js.
How do we stop clipping when we move everything through space when loading levels? Could we clear the level, position the player, then load the level? Or is there a better method?
https://stackoverflow.com/questions/53050721/cannon-js-how-to-prevent-objects-clipping-floor-on-update