Closed dkurtaev closed 8 years ago
Tried unwrap icosphere by initial triangles of icosahedron. Chosen storing as illustrated here. Dimension of texture:
1.5*sqrt(3)*a x 5.5*a, where a - size of triangle's edge.
If, for example, width is 2^k:
height = 1.5*sqrt(3)/5.5 * 2^k ~ 0.47 * 2^k <= 2^(k-1)
PR: #12
Add support of icosphere texturing. Make optimal texture storing but keep dimensions as power of 2. Implement drawing on planet via textures.