Open samuel-yeom opened 3 years ago
This is a big change and while I have no issues with the idea itself (seems like a good idea that probably feels good to the players), this inadvertently touches A LOT of code.
Some issues with implementing that need to be overcome:
Anyway, what I guess I'm saying is, after finishing some of the more pressing issues we've talked about I'll start a feature branch for this, but I don't feel comfortable promising this will exist bug-free by the upcoming hunt. The old points system (which again, will be mostly torn down by this) still had bugs coming out of the woodwork as late as last hunt.
In that case, don't worry about getting this done for the upcoming hunt.
okay, I assume this is still the plan eventually though, so I'll keep it in mind as I work through the current features-to-be to hopefully not write anything that will further get in the way of this.
For the upcoming hunt, we want solving a puzzle in one round to give more points towards unlocking puzzles from that round than solving a puzzle in a different round does (like how Mystery Hunt worked this year).
Puzzles will be assigned to different rounds, and each puzzle should now have two separate point values: one for the round that it is in, and another for all other rounds.