dlhg / burgerclicker

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seems like howler is taking up a lot of memory as the player interacts with the game in ways that would trigger sounds #10

Open dlhg opened 1 year ago

dlhg commented 1 year ago

confirmed - commented out all uses of useSound and memory usage is much better - heap usage tops out around 20-25mb instead of growing over time (previously was seeing usage as high as 300mb+ and performance was starting to degrade)