We're attaching an "opponent" key to the _playerinfo hash in _get_players_ingame(), which is actually the opponent of a player's previous game. I'm not sure why I'm doing this, but it's incorrect. We should be determining the opponent based on the game object.
We're attaching an "opponent" key to the _playerinfo hash in _get_players_ingame(), which is actually the opponent of a player's previous game. I'm not sure why I'm doing this, but it's incorrect. We should be determining the opponent based on the game object.