Closed wmurphyrd closed 6 years ago
Updated with a simpler wrapper for updateControllerList
and a fix for controller object3D matrices not updating.
I ended up removing the "finger"
controller mocks that were filling in gaps in the GamepadList. They were giving me trouble with preventing replaying controller components from activating by filling in their GamepadList slots before the controller replaying started. As tracked-controls
is not preserving GamepadList indices and has checks to avoid performing operations on empty list members, I don't think this is still necessary. Let me know if I'm missing something
Something's not right with cleanup; back to that old too much recursion
error in tests. WIP for now. Will update with fix
Ok cleanup issue is fixed. gtg
Thanks and sorry for the delay. I totally missed this.
Updates required for compatibility with changes to tracked controls system gamepad connection flow in A-Frame v0.8.0. Fixes #39
I believe it is still impossible to capture new recordings, but this patch allows me to successfully run my machinima tests for super-hands with current A-Frame versions.
throttledUpdateControllerList
property