Two related problems - some people don't bother reading them & they get closed super fast during normal gameplay - both resulting in the player not getting the key gameplay information that they were designed to convey.
I think that there are many different ways to handle the issue. The quickest fix is probably to require players to click a "close" button before the email disappears. That solves the second case, but for me it's still very problematic for people to skip the walls of text completely, thinking they are just for flavor and don't have useful information in them.
I also don't want to just cut out all of the fun "corporate hates you and turns out to be evil" text. The people that bother to read it have also given positive feedback about it.
So, I have a few ideas/questions:
Can we bold/color or otherwise make more popping the key gameplay relevant info in the emails so that people know to at least skim those parts first?
And/or can we have a sidebar-type text thing? So that it's always up on the side and you can always scroll back and read all the old stuff without it being up and blocking the whole screen? I'm imagining something like an IM window with PMs from corporate. This would also allow more fun comments from corporate to pop up in a more spread out fashion without being so disruptive.
Two related problems - some people don't bother reading them & they get closed super fast during normal gameplay - both resulting in the player not getting the key gameplay information that they were designed to convey.
I think that there are many different ways to handle the issue. The quickest fix is probably to require players to click a "close" button before the email disappears. That solves the second case, but for me it's still very problematic for people to skip the walls of text completely, thinking they are just for flavor and don't have useful information in them.
I also don't want to just cut out all of the fun "corporate hates you and turns out to be evil" text. The people that bother to read it have also given positive feedback about it.
So, I have a few ideas/questions:
Other ideas?