Open rkwan-invn opened 8 months ago
Hi! Is this a debug build? Because I think it should display the line of code where the NullReference was found in a debug build. If it is not a debug build, can you try getting the error message using a debug build? Thanks
Thanks for the comment! I already checked on the "development build".
Is there any place I need to check to make it into debug mode please?
Or I will try to make another clean build to see if any difference now first.
Thanks.
Are you building using IL2CPP? If so, maybe using Mono instead will give us the line number
Yes, I used IL2CPP and ARM64 as target architecture. However, if I use Mono, I can only select ARM7:-
and the build would fail to launch correctly then!
I also tried the clean build with IL2CPP but it still wouldn't show any line number.
Thanks,
Hello!
I finally found out that I would need to check the "Wait For Managed Debugger" to get the line number after checking the "Development Build".
And then, I could see that the public Camera in the script is not set to "None" probably because the tools version update messed it up?! And so I set it to "MapCamera" as well as showed and that error is gone:-
However, as you can see, I do see newer issues afterwards and not sure if I am missing anything else for
Any idea please?
Thanks.
Hello!
I would like to update that I don't see the 2. the PlaceAt_x is inactive issue in the log anymore even though I still see the 1. Unable to lookup library path for '_burst_0_0'. And that may be the Unity IDE bug?!
However, I would like to ask for help on
I don't know what I may still be missing?!
Thanks in advance!
Hi! The _burst_0_0 probably has no relation to our asset... seems like some unity bug or something. But since it is not an error it's hard to tell if it has any relation at all to your issue.
Regarding the map: we provide this as a sample, but this part is using the Mapbox Unity SDK, which we don't really provide support for. The Mapbox Unity SDK is quite outdated and has indeed a few bugs.
how can I see the menu on inputting the new destination as I don't see the arrow for the hidden menu anymore? And so I can't stop and start new input after the first time use.
I can't really tell why that would happen. Maybe you disabled the arrow somehow?
Hi! Thanks for the feedback. I found that the map size was too big and so it hid the arrow behind. Once I reduced the map size, the arrow can be seen correctly now but the map is small.
So yes, the remaining issue is still no path showing up in the map at all. Will try to look into some simple case first to see if way to understand the MapBox SDK better then.
Thanks.
Hello! I'm new dummy to this AR area and I tried to build this sample with Unity 2022.3.12f1, AR Foundation 5.1.2 and Google AR Core XR Plugin 5.1.2, XR Plugin Management.
After some minor changes to replace the obsolete NetworkConnect error check, I was able to get it built Ok and then I run it on my Samsung S10 phone as attached:-
Even after I choose the popped up location selection, it would not run correctly.
Therefore, I turned on the "development build" mode in Unity and then I can find out that:-
It seems that the ARLocation MenuController has some issue but I don't know how to debug that deep myself. Any suggestion please?
I can see that sometimes the app would show some purple/pink AR line in the screen but it is not consistent and no arrow nor any text indication.
I also don't see any route in the map even though it can show my current location correctly.
Thanks,