dmc31a42 / UnityL10nTool

Unity Game Localization Tools is helper to make localization patch for un-supported language.
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Program Not Detecting Some Fonts #36

Closed StarvinArtist closed 5 years ago

StarvinArtist commented 5 years ago

(Forgive me, I am not experienced, I may be dumb) Wonderful Program! I am trying many methods to open game up for translations, needing to replace a font to make it possible. I was following the instructions, but there are fonts which are not detected by the program. The font the game uses is "KimberleyBL-Regular", it might be a Truetype font (.ttf) . I can see the Font Asset in UABE, but not UnityL10nTool (Not in NGUI,TMP,or UnityDefault categories) Explorer UABE UnityL10n (Only reads fonts in resources.assets and sharedassets50.assets) Am I doing something wrong? Is it a glitch? Unsupported feature? My stupidity? (You may answer in you own language, I can use translator) Thank you very much! If you need game font files (.dat or .json), I can give you.

dmc31a42 commented 5 years ago

'KimberleyBL-Regular' seems 'UnityDefaultFont'. That plugin can handle 'Font' and search asset in resources.assets and sharedassets*.assets. Where 'KimberleyBL-Regular' font exist?

StarvinArtist commented 5 years ago

Where 'KimberleyBL-Regular' font exist?

KimberleyBL-Regular is in 'globalgamemanagers.assets'.

dmc31a42 commented 5 years ago

I fix for it. c8d38e5f9e12471323d8d5b27e422d7906dc59ef please test v0.1.17 https://github.com/dmc31a42/UnityL10nTool/releases/tag/v0.1.17

StarvinArtist commented 5 years ago

It seems to work: ItWorks THANK YOU SO MUCH! You are amazing! Have a wonderful day!