Closed StarvinArtist closed 5 years ago
'KimberleyBL-Regular' seems 'UnityDefaultFont'. That plugin can handle 'Font' and search asset in resources.assets and sharedassets*.assets. Where 'KimberleyBL-Regular' font exist?
Where 'KimberleyBL-Regular' font exist?
KimberleyBL-Regular is in 'globalgamemanagers.assets'.
I fix for it. c8d38e5f9e12471323d8d5b27e422d7906dc59ef please test v0.1.17 https://github.com/dmc31a42/UnityL10nTool/releases/tag/v0.1.17
It seems to work:
THANK YOU SO MUCH! You are amazing! Have a wonderful day!
(Forgive me, I am not experienced, I may be dumb) Wonderful Program! I am trying many methods to open game up for translations, needing to replace a font to make it possible. I was following the instructions, but there are fonts which are not detected by the program. The font the game uses is "KimberleyBL-Regular", it might be a Truetype font (.ttf) . I can see the Font Asset in UABE, but not UnityL10nTool (Not in NGUI,TMP,or UnityDefault categories)
(Only reads fonts in resources.assets and sharedassets50.assets)
Am I doing something wrong? Is it a glitch? Unsupported feature? My stupidity?
(You may answer in you own language, I can use translator)
Thank you very much! If you need game font files (.dat or .json), I can give you.