I think it'd be pretty cool if this mod could work with SimpleLabels to basically work like a barrel if one desires. That's all. As far as I know, all it takes is implementing a specific interface in the inventory block's tile entity, so it should be simple to put in compatibility, and I think it'd add a lot of functionality to the mod.
Edit: IDeepStorageUnit.java is the interface.
package powercrystals.minefactoryreloaded.api;
import net.minecraft.item.ItemStack;
public interface IDeepStorageUnit
{
/**
* @return A populated ItemStack with stackSize for the full amount of materials in the DSU.
* May have a stackSize > getMaxStackSize(). May have a stackSize of 0 (indicating locked contents).
*/
ItemStack getStoredItemType();
/**
* Sets the total amount of the item currently being stored, or zero if all items are to be removed.
*/
void setStoredItemCount(int amount);
/**
* Sets the type of the stored item and initializes the number of stored items to amount.
* Will overwrite any existing stored items.
*/
void setStoredItemType(ItemStack type, int amount);
/**
* @return The maximum number of items the DSU can hold.
* May change based on the current type stored.
*/
int getMaxStoredCount();
}
I think it'd be pretty cool if this mod could work with SimpleLabels to basically work like a barrel if one desires. That's all. As far as I know, all it takes is implementing a specific interface in the inventory block's tile entity, so it should be simple to put in compatibility, and I think it'd add a lot of functionality to the mod.
Edit: IDeepStorageUnit.java is the interface.
so it would be pretty trivial