Closed ZeekDaGeek closed 9 years ago
The way this crashed happen was you take two remote interfaces and place them both down. Then you take 2 AE2 transfer cards and put one in each interface. Then get a location card and store the location of one of them, then try to like it to the other one.
Uhh, you're linking blocks to each other, so that they each reference the other. How did you expect this not to crash? Don't do this.
Well this seems like a major problem still... You're basically saying "Oh well don't put my mod on a server because anyone can use it to corrupt the world, making it completely unable to load, if they're being malicious or are curious about linking two things together"
Isn't there a way to say
if (Block.getByLocation(linkCardX, linkCardY, linkCardZ) == remoteInterfact) { return false and make me flash orange instead of crashing everything? }
Forge: 10.13.2.1277 Mod version: remoteio-1.7.10-1.8.1.b84-universal Other mods: http://tinyurl.com/wwpack
http://pastebin.com/LrWb1FvN
Not exactly sure why this one is crashing crazy... Maybe you'll get something out of this?