Open Liujiaxu-Xx opened 1 year ago
To use gazer you must have at a min participant id, trial id, pupil size, blink (you can use whatever algo you would like). you can use make_gazer
to get your data in acceptable format to use in gazeR
make_gazer <- function(data, subject="subject", trial="subject", time="time", x="x", y="y", pupil=NULL)
``` .
It looks like you used Tobii inside the VR? I see the openness column (I believe you could use that as proxy for blinks)
Thanks for your reply. ------------------ Original ------------------ From: @.>; Date: Thu, Apr 6, 2023 04:55 AM To: @.>; Cc: @.>; @.>; Subject: Re: [dmirman/gazer] Can GazeR analyze eye movement data in virtual reality environments? (Issue #28)
To use gazer you must have at a min participant id, trial id, pupil size, blink (you can use whatever algo you would like). you can use:
make_gazer <- function(data, subject="subject", trial="subject", time="time", x="x", y="y", pupil=NULL)
to get your data in acceptable format to use in gazeR.
It looks like you used Tobii inside the VR? I see the openness column (I believe you could use that as proxy for blinks)
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.***>
I want to add that this would only work for analyzing pupil data. The gaze function would probably not work here.
Jason Geller, Ph.D.(he/him/his) Lecturer Princeton University Website: www.drjasongeller.com
On Apr 5, 2023, at 8:53 PM, Liujiaxu-Xx @.***> wrote:
Thanks for your reply. ------------------ Original ------------------ From: @.>; Date: Thu, Apr 6, 2023 04:55 AM To: @.>; Cc: @.>; @.>; Subject: Re: [dmirman/gazer] Can GazeR analyze eye movement data in virtual reality environments? (Issue #28)
To use gazer you must have at a min participant id, trial id, pupil size, blink (you can use whatever algo you would like). you can use: make_gazer <- function(data, subject="subject", trial="subject", time="time", x="x", y="y", pupil=NULL) to get your data in acceptable format to use in gazeR.
It looks like you used Tobii inside the VR? I see the openness column (I believe you could use that as proxy for blinks)
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.***>
— Reply to this email directly, view it on GitHubhttps://github.com/dmirman/gazer/issues/28#issuecomment-1498348050, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AEMTQEBSSDRLDO7SL3FSN5LW7YHYRANCNFSM6AAAAAAWTUZ77E. You are receiving this because you commented.Message ID: @.***>
This is no way to calculate the gaze time, sweep time? ------------------ Original ------------------ From: @.>; Date: Thu, Apr 6, 2023 08:55 AM To: @.>; Cc: @.>; @.>; Subject: Re: [dmirman/gazer] Can GazeR analyze eye movement data in virtual reality environments? (Issue #28)
I want to add that this would only work for analyzing pupil data. The gaze function would probably not work here.
Jason Geller, Ph.D.(he/him/his) Lecturer Princeton University Website: www.drjasongeller.com
On Apr 5, 2023, at 8:53 PM, Liujiaxu-Xx @.***> wrote:
Thanks for your reply. ------------------ Original ------------------ From: @.>; Date: Thu, Apr 6, 2023 04:55 AM To: @.>; Cc: @.>; @.>; Subject: Re: [dmirman/gazer] Can GazeR analyze eye movement data in virtual reality environments? (Issue #28)
To use gazer you must have at a min participant id, trial id, pupil size, blink (you can use whatever algo you would like). you can use: make_gazer <- function(data, subject="subject", trial="subject", time="time", x="x", y="y", pupil=NULL) to get your data in acceptable format to use in gazeR.
It looks like you used Tobii inside the VR? I see the openness column (I believe you could use that as proxy for blinks)
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The gaze features are limited to simple ROI type designs (proportion fixation on certain coordinates). You could probably use the saccades package if you want fixation duration.
I also don't see any message columns. I don't think that is a feature with Tobii SDK for VR?
We did not use the Tobii SDK, we used the SRanipal SDK that comes with HTC. then we exported the data by writing C# code. ------------------ Original ------------------ From: @.>; Date: Thu, Apr 6, 2023 09:19 AM To: @.>; Cc: @.>; @.>; Subject: Re: [dmirman/gazer] Can GazeR analyze eye movement data in virtual reality environments? (Issue #28)
I also don't see any message columns. I don't think that is a feature with Tobii SDK for VR?
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.***>
The eye openness column lead me to believe it was Tobii.
Does SRanipal allow output for messages (when things appear on screen or when buttons are pressed)?
Jason Geller, Ph.D.(he/him/his) Lecturer Princeton University Website: www.drjasongeller.com
On Apr 5, 2023, at 9:22 PM, Liujiaxu-Xx @.***> wrote:
We did not use the Tobii SDK, we used the SRanipal SDK that comes with HTC. then we exported the data by writing C# code. ------------------ Original ------------------ From: @.>; Date: Thu, Apr 6, 2023 09:19 AM To: @.>; Cc: @.>; @.>; Subject: Re: [dmirman/gazer] Can GazeR analyze eye movement data in virtual reality environments? (Issue #28)
I also don't see any message columns. I don't think that is a feature with Tobii SDK for VR?
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.***>
— Reply to this email directly, view it on GitHubhttps://github.com/dmirman/gazer/issues/28#issuecomment-1498367489, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AEMTQEDEUBKKPX42ROXSNPDW7YLGPANCNFSM6AAAAAAWTUZ77E. You are receiving this because you commented.Message ID: @.***>
SRanipal can only capture information from the eyes, other interactions (button presses, pop-ups) may require other SDKs or writing code. ------------------ Original ------------------ From: @.>; Date: Thu, Apr 6, 2023 09:28 AM To: @.>; Cc: @.>; @.>; Subject: Re: [dmirman/gazer] Can GazeR analyze eye movement data in virtual reality environments? (Issue #28)
The eye openness column lead me to believe it was Tobii.
Does SRanipal allow output for messages (when things appear on screen or when buttons are pressed)?
Jason Geller, Ph.D.(he/him/his) Lecturer Princeton University Website: www.drjasongeller.com
On Apr 5, 2023, at 9:22 PM, Liujiaxu-Xx @.***> wrote:
We did not use the Tobii SDK, we used the SRanipal SDK that comes with HTC. then we exported the data by writing C# code. ------------------ Original ------------------ From: @.>; Date: Thu, Apr 6, 2023 09:19 AM To: @.>; Cc: @.>; @.>; Subject: Re: [dmirman/gazer] Can GazeR analyze eye movement data in virtual reality environments? (Issue #28)
I also don't see any message columns. I don't think that is a feature with Tobii SDK for VR?
— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you authored the thread.Message ID: @.***>
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我们没有使用Tobii SDK,我们使用HTC自带的SRanipal SDK。然后通过我们编写的C#代码导出数据。 ------------------原创 ------ - ------------- 来自:@。 >;日期:2023年4月6日星期四上午09:19 早餐:@ *.>;抄送:@.>; @.>;主题: 回复:[dmirman/gazer] GazeR 可以分析虚拟现实环境中的眼动数据吗?(问题#28)我也没有看到任何消息栏。我不认为这是 Tobii SDK for VR 的功能吗? — 直接回复此电子邮件、在 GitHub 上查看或取消订阅。您收到此消息是因为您创作了该主题。消息 ID:@ .>
你好,我可以问一下关于使用你是怎么使用HTC自带的SRanipal SDK来进行unity的眼动追踪的吗
We built a 3D scene in Unity and then used the HTC VIVE pro eye, a virtual reality headset device, to obtain eye movement data as follows. The data includes pupil size, gaze direction, and gaze starting position for both eyes, but the coordinates include X-axis, Y-axis, and Z-axis. Can GazeR analyze such data? And we exported the CSV file directly.