Closed fireblue closed 12 years ago
Thanks for the feedback! We haven't tested this at all on iOS 6, so it's not unexpected that there might be some crashes (we've had issues with this before).
@sujal, do you have any thoughts, or are you able to replicate this? I understand the lack of trace might complicate things.
Anyway, thanks for the report!
No ideas on this one yet, but I do see the crash. Will let you know if I find anything.
Sujal
On Sep 2, 2012, at 2:24 PM, Wylie Conlon notifications@github.com wrote:
Thanks for the feedback! We haven't tested this at all on iOS 6, so it's not unexpected that there might be some crashes! We've had issues with this before.
@sujal, do you have any thoughts, or are you able to replicate this? I understand the lack of trace might complicate things.
Anyway, thanks for the report!
— Reply to this email directly or view it on GitHub.
Wonder if it's happened since GPUImage updates I've pulled. I'll check when I'm at my iOS dev setup
So, everything I'm seeing shows a low memory crash. Restarting the phone makes it crash a little less, but it's still 90% with the blur filter on. I'm still trying to piece together what's happening/what's changed, but it's a lower priority for me right now.
I can confirm this on iO6 now. I think I might make the image a bit smaller, as supposedly it solves this problem -- eg making it 2048x2048.
I am having this problem too.
Just so you guys know, the best way to fix is to just constrain the image using the crop filter a bit more. 83% on the width and height works. I tried using a dummy filter and used the forceProcessingAtSize but it slowed the whole thing down a lot.
I will commit fix once my internet isn't so wonky #sandy
latest commit should fix this for now
I have downloaded the zip.But GPUImage is missing..why ??
Hi, great job! But it seems that when you apply blur to a photo, then shoot, the program exits without any trace, even with Xcode. Sorry about my poor English.
I'm using iOS6 with iPhone 4S
thank you very much about your great work!